Dwarf fortress trade depot - 14 yr.

 
Also stop letting everyone die, it's giving you a bad rep. . Dwarf fortress trade depot

They used to use bins in the trade-goods stockpile. Trade depots can be created from almost any building material, and construction requires the architecture skill along with the appropriate craft labor (carpentry, masonry, or metalsmithing). At least one of the workshops should always be producing goods that you can trade. Dwarf Fortress How to trade. Trade caravans will avoid traps in their pathing, and if there isn't a 3 wide non-trapped path to the trade depot then wagons wont come. It seems that if you do this when the traders bug out (still hanging out in the depot, but "No traders available", you get the benefit of all their gear without the civilization hate. Find whatever you want to. While it may be convenient to build a Trade Depot outside first, it is usually a good idea to move it inside to protect caravans and your goods from thieves and goblins. I assigned an immigrant wax worker as my brokerbookkeeper and set the books to be the hgihest level of accuracy. Caravans and Stairs. Three materials must be used to build the Trade Depot, with the oldest. View desktop website. So, you must be careful about trading the goods. The caravan will always spawn in a location from which it can reach the depot (with wagons if possible). So long as you put the entrance right by the map's edge, and then channel it off so that there's no 3-wide path leading to the entrance other than the map's edge, caravans. All of these are viable methods to rob a caravan. So, you must be careful about trading the goods. Preferably until they starve, but if your military is ready they can go in and get some training. If there are items there that belong to the caravan, it means they haven't been loaded so the caravan is still loading. Now I want to build a trade depot guardhouse on the surface Z-level, which will also take advantage of the water diversion to build a moat with some archery towers. Then sell the individual items inside of the container when in the trade screen. It's effectively the same as seizing all their goods. I&39;ve tried building the depot in different places since early summer, but it always says "construction inactive. 10 yr. It only occurs in subterranean areas - (specifically, Dark Subterranean tiles; whether a tile is Inside or Outside makes no difference), and is caused by rotting items. I don't actually care if bad guys sneak in. Dwarf Fortress. Learn how to build a Trade Depot, assign a broker, and trade with merchants in Dwarf Fortress, the complex real-to-life game of running a fortress and trading with other. If I understand correctly you can trade indoors, just leave 3-5 blocks of empty space so wagons have enough space. Which means 7 tiles to the edge. 10 yr. Make sure none of the map edges is blocked off, for example, by a river or canyon. (Edit There is planning. Build a trade depot. This will be very broad and plain, so for details, please refer to more complete guides online, or watch a Kruugsmash on Youtube. Shiver Dec 29, 2022 1230am. This "airlock" design helps keep your inner fortress safe even if the trade depot becomes compromised. Forbid the goods and claim them afterwards. ZeoVII 4 mo. In the first year a trade caravan came to visit my trade depot. Check this guide out for a quick tutorial on trading in Dwarf Fortress. The trade went through and I allocated the buffalo to the pasture which worked fine. The button is hidden by default. Also make sure the items that you are trading for there are. AlP Jan 7 947am. The white means that it was something that was NOT made or decorated in your fortress (in this case, the cages. Give the dwarven trade caravan lots of profit and they'll send more migrants next year. You can then select individual items you want to sell from within each bin, or select the. They used to use bins in the trade-goods stockpile. A Trade Depot allows you to trade with caravans that arrive at your fortress. Trading is a good way to acquire resources that are not available or are rare in the local area. It would be best if you built a craft workshop to make your trade products suitable for the best trading. In the previous year the mountainhome caravan was attacked by a quester and, although no one except the quester was killed, it seems one of my animals panicked and slammed into one of their wagons. Once you have a dwarf assigned to that job. Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot - each dwarf will be incriminated the instant the item is carried off the map (whether by a pack animal or a wagon). Ramps are shown with the symbol (pointing "up"). All you can do is create a clothing stockpile that only accepts items from your clothing workshops. If there is a path to your trade depot, the caravan will always spawn on that path. What sometime happens is once a item is removed to go to the trade depot it gets filled back up with new inventory. wasdf999 Dec 8, 2022 722am. they hate anything with wood so just make a super dumb heavy metal bin and put rock in it. Meanwhile I have a broker at my depot. Gonna move my trade depot underground . The dwarves will eventually transport it to the new stockpile. g move goods. Help with Trade DepotLabor system. comI have a httpwww. They have been part of the trade, either ones you brought to trade with or bought. I just made a trade of one of my legendary crafts for some water buffalo and leather. When a set of merchants decide to dick you and not trade because they wanted some gems in addition to the 10 bins of mugs you wanted to sell off, you can just keep them sealed up. This wont sell them until we barter them in the trading window. When the traders arrive and populate the trade depot, you must also assign either a dwarf or your broker to the trade depot to trade with the traders. Wagons (and non-hostile traders) can pass Stone Drop, Cage, and Weapon Traps. Go q over the trade depot, and. Vadci Dec 19, 2022 733am. There are 100 definitely stockpiles and space for. You should see anything that&39;s in a stockpile, but if the items is in a barrelbin, you&39;ll need to look inside the individual barrelbins (or just move over the whole container). Jan 2, 2023 There seems to be some bugs with caravan path finding, too. Is that possible, or will it make the traders resort to only wagons. I can't bring goods to my depot currently and I suspect that to be the case (I have no merchants on my map). Gonna move my trade depot underground . To speed up moving goods to the Trading Depot, I often build a second storage area near the Trade Depot that the dwarves move crafts to from a first storage area near the workshop. You should start enabling trading early on in your playthrough. Or if you trade them a caged undead titan and accidentally forget to trade the cage with it. Elven traders also do not like to be offered any animal byproducts Items made of (or decorated with) bone, leather, shell, horn, or ivory. Once you have a dwarf assigned to that job. When you need to trade anything, activate the depot and use the regular stocks screen z to search, filter, and find your trade items. Improve this answer. You can even build a road to keep the trees off. Depot access is mapped outward from the location of your trade depot. Trade caravans will avoid traps in their pathing, and if there isn't a 3 wide non-trapped path to the trade depot then wagons wont come. The author of this thread has indicated that this post answers the original topic. It should then only contain meals (that have been stored in barrels). which means no dorf currently wants them, And generally they will NEVER want them because they are too low quality. Eh, at least i got some free stuff. Go q over the trade depot, and. They can barter their excess goods for items they need, possibly even items they can&39;t otherwise acquire for themselves. harlequincorps Jan 3, 2023 319am. - station a military squad close to your depot when traders arrive. Find whatever you want to trade and use d to mark it for dumping. I ended up being able to trade by switching to "anyone may trade"; one of my farmers immediately headed over. The menu that says its for moving items tofrom the depot is not at all explanatory of what checking the box next to an item even does. I just made a trade of one of my legendary crafts for some water buffalo and leather. Apr 23, 2017 1. I've deconstructed the trade depot, but they still won't leave. Originally posted by DragonFang. 5 < > Showing 1-5 of 5 comments. The day that they showed up, I immediately told everyone to start moving goods to the Depot. I had no broker assigned by then. Three materials must be used to build the trade depot, with the oldest material chosen serving as the main material to determine color and "material" as labeled; the color is. Once your trader has arrived, select the depot. Freeware and in development since 2002, its first alpha version was released in 2006 and it received. They just check the difference between what they brought and what they left with when considering whether to trade with you next year, so even if their losses were out of your control you'd take the blame. When you need to trade anything, activate the depot and use the regular stocks screen z to search, filter, and find your trade items. Well, I was playing, and when I checked Depot Access it would say the depot was inaccessible because of the traps, but caravans and such still managed to arrive and I was able to trade. answered Dec 13, 2014 at 226. Broker not heading to depot to trade. Any item that is available in the "Move to Trade Depot" sections is both Not Owned and Available. They block wagons. If your dwarf wanted your new diamond, he would have taken it from the depot himself. I do not understand why no trade caravan came to visit me. Moving on, the players must know about trading the goods. 3- after selecting the item for these walls, then go back and remove every inactive construction by hitting x remove building and keep just the wall that you need to be built on the edge. Select the trade depot with q and then request the trader. Dwarf Fortress Trade Depot. This wont sell them until we barter them in the trading window. When the traders arrived I reduced the accuracy to the lowest level because. The Depot Access command (D) shows three-tile-wide paths a caravan's wagons can. Trade depots can be created from almost any material, and construction requires the Architecture labor along with the appropriate craft labor (Carpentry, Masonry, or Metalsmithing). Dec 7, 2022 The "game" is not saying "no broker necessary", that&39;s a button, that tells the broker his services are not needed. which means no dorf currently wants them, And generally they will NEVER want them because they are too low quality. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This also worked for me with traders have slabs prepared to let them rest in peace if they die they can apear as ghost and kill your dwarfs at night. Jan 24, 2014 Works best with a good bookkeeper, since you want to use the stocks screen. So if you do this often you might not get anymore caravans, and have a siege at your doorstep. This mod is compatible with mods that change the provinces&x27; history. It&39;s not a bug, he&39;s just LAZY. For some reason the dwarves won&39;t haul the leather & other things from the depot. First trader comes at winter, I trade items successfully, then everything, and I mean EVERYTHING (the trader&39;s entire inventory as well as all bartered goods) just stay in the depot forever. A Trade Depot allows you to trade with caravans that arrive at your fortress. Under this menu shown in the screenshot above, you can check which items, bins, etc. There must be at least 10 spaces between the Depot and the edge of the map. (Edit This was apparently a DFhack feature) No way to specify what ammunition hunters should use. Elven traders also do not like to be offered any animal byproducts Items made of (or decorated with) bone, leather, shell, horn, or ivory. Dwarf Fortress Tips Food and drinks. tvblindirlPodcast httpswww. The author of this thread has indicated that this post answers the original topic. The "accessible" only means that there is one path from one () map edge to the depot. First trader comes at winter, I trade items successfully, then everything, and I mean EVERYTHING (the trader&39;s entire inventory as well as all bartered goods) just stay in the depot forever. tvblindirlPodcast httpswww. My items aren't showing up to move into the depot. moDe Dec 11, 2022 850pm. So I retried with a new Depot outside and both wagons leave safely as soon as the first wagon is properly in the center of the Depot. This will become the center of the &39;real&39; fortress. Note that this path is . OpticBoom Dec 18, 2022 633am. Even though I&39;ve set the building down the. I had no broker assigned by then. Hey guys Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. Wasnt my experience. Once your broker has gained the appraiser skill and your fortress has plentiful trade goods, allowing other dwarves to trade will spread out the experience gains and ensure a prompt response. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the Dwarven caravan. 2 Seizing items 3. You could dismantle the depo if they refuse to leave. The main issue I'm facing is that I forgot to bring a Dwarf with ArchitectureBuilding Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status. One of the most basic things that you need to build in Dwarf Fortress is a Trading Depot where all trades are made. Showing 1 - 4 of 4 comments. You could dismantle the depo if they refuse to leave. The Trade Post allows traveling traders to visit, giving players a chance to exchange goods. It's effectively the same as seizing all their goods. Reply reply NavandisGaming. Also the traders eventually left but they never took the items I traded them (Inc the legendary. Alternately, they leave after a period of time. How to craft and sell goods in Dwarf Fortress. Why no Caravan in year two I am new to the game. Usually, keep the outside bridge open and the bridge to the fortress closed; when a caravan arrives and reaches to the depot, raise the outside bridge and open the one connecting to the fortress, and do your trading. I wonder about the button that will check depot access in the steam version. You can still haul full bins to the trade depot and then individually select items within once you do the actual trade, this hasn't changed. Couldn&39;t spot it myself but I am overwhelmed with the changes. "Anyone" means any random dwarf will go to the depot to trade. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the Dwarven caravan. The caravan wants a profit margin of 50, so your 1000 goods will get you 500 worth of goods. However, it seems that they might only be able to spawn on preexisting natural terrain. Stairs have to be 3 wide but can be a single length. Moreover, its wise to place the Trade Depot deep inside the fortress to keep it safe. ggblind Like th. If you brought more trade goods to the depot than you ended up needing, those will get returned after the merchants leave, or you can go into the "bring goods to. Make sure none of the map edges is blocked off, for example, by a river or canyon. Second major thing is to move goods to and from the depot. Fel Mar 13 459pm. The "game" is not saying "no broker necessary", that&39;s a button, that tells the broker his services are not needed. You can still haul full bins to the trade depot and then individually select items within once you do the actual trade, this hasn&39;t changed. If the trade caravan refuses to leave for some reason, you can try removing the trade depot. This will make the dwarves transfer all the goods that will be traded to the depot and take the exchanged goods from the depot to where they will be used. Trade depots can be created from almost any material, and construction requires the Architecture skill along with the appropriate craft labor (Carpentry, Masonry, or Metalsmithing). I&39;ve decided for the first time in my DF game to build a fort underground with the trade-depot down here too, yet despite having built ramps and 4-wide hallways the trade wagons "Bypass your inaccessible site" I have cleared all obstacles on the surface (trees, rocks, puddles etc) but still they cant enter. Some extra valuable item because no one bothered to bring it in from the trade depot. Often whoever ends up in charge has the best social skills to be the broker to trade with caravans. Once you have a dwarf assigned to that job. Preferably until they starve, but if your military is ready they can go in and get some training. Click on the Stairs icon with the Red strike in the middle (or press X) Choose from the options what you need to remove (Floors, Walls, or tiles) Select the Walls or Floors that you need to remove. In the original version of Dwarf Fortress you could check to see if your depot was accessible, and I&39;m sure that functionality is available in Steam. So I've started a new fortress, and have set up a Trade Depot (which isn't finished being built yet), but for some reason when I check for Depot access, the entire map appears as Inaccessible. Step 1 Magma. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the Dwarven caravan. To expand on this a little, once you build the cage, you should build a lever, and link the lever to the cage. So, you must be careful about trading the goods. So i decided to build a floor on top of the trade depot, so i could break it off and crush the traders, but after I did that, the impact actually made a hole in the ground and crushed some workshops. Sell the cage with the animal in it. I made him my broker after the trading session. Hey guys Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the dwarven caravan. First trader comes at winter, I trade items successfully, then everything, and I mean EVERYTHING (the trader&39;s entire inventory as well as all bartered goods) just stay in the depot forever. Dec 7, 2022 (Edit, for clarity - If there is at least a one-tile path to a Trade Depot, a Caravan will come and bring only mules with it if that&39;s all the path is. Set goods to be moved to the trade depot for us to trade with. Dwarf Fortress. Turns out, the trading dwarves will go to the closer depot, and the wagons will head to the other. But, if there is not a one tile path to where the Trade Depot is set to be built, not even the Dorfs assigned to build it will go there nor will they build it, &39;cause they can&39;t reach it. Once you have some goods available at the Trading Depot to sell and the caravan has unpacked, click the Trade button. However, it&39;s moot, as wagons are bugged. They are under Barrels if they've been stored in barrels, so you can search for "prepared", and then just look at the Barrels category. I am in winter of year two. Dwarf Fortress. (If you want to keep the bin, just don&39;t trade it away) Share. The main way to get migrants is to trade with the annual trade caravan. At any point here or before, select a broker with n. Place it wherever you want it to go. You can build your depot inside your fortress, separated from outside with wall of floodgates connected to a lever. More Info &183; V A Trade Depot allows you to trade with caravans that arrive at your fortress. In the previous year the mountainhome caravan was attacked by a quester and, although no one except the quester was killed, it seems one of my animals panicked and slammed into one of their wagons. Sorted by 6. Select Trade Depot. Conduct meeting is usually because he&39;s either chatting with the liason, or getting yelled at by sad dwarves because yes; he is also your current leader. Pressing b will toggle this setting. However, dwarves will take an item out of an incorrect stockpile in order to place it into a different, valid stockpile (as long as there&39;s space in the new stockpile). Dwarves like to put things in bins, barrels and pots. The next time you won't have any problems. No intro. ) and I don't have enough workers to keep cutting down trees and mining to try to help them have a path. Tell them to destroy the depot. Once you have a dwarf assigned to that job. The second merchants get in combat they kinda bug out. answered Dec 13, 2014 at 226. Broker skills are the "social interaction" skills used by the outpost broker to conduct trades. A trade depot is a building that allows you to engage in trading with the caravans that arrive at your fortress. As written above, deconstructing the trade depot should let the remaining. Is that possible, or will it make the traders resort to only wagons. A Trade Depot allows you to trade with caravans that arrive at your fortress. I removed trees, build floors, beneath floor wall support, etc. 2 trade depots can cause problems, with half the traders of a group going to one and the other going to the other. desinudecom, little pussy porn

What sometime happens is once a item is removed to go to the trade depot it gets filled back up with new inventory. . Dwarf fortress trade depot

Bringing your trade depot inside and not leaving stockpiles outside in general are two basic protections against thieving wildlife. . Dwarf fortress trade depot victory range hood

So if you do this often you might not get anymore caravans, and have a siege at your doorstep. The Depot Access command (D) shows three-tile-wide paths a caravan&39;s wagons can. The main way to get migrants is to trade with the annual trade caravan. Miasma is a cloud of purple stench that makes your dwarves unhappy. Call the trader dwarf to the depot. Elven traders also do not like to be offered any animal byproducts Items made of (or decorated with) bone, leather, shell, horn, or ivory. Trade depots can be created from almost any building material. Additional comment actions. This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. However, it&39;s moot, as wagons are bugged. Apparently the skill use for building things other than floor and wall were masonry (realistic, but with no explanation it hard to figure out), and my 2 poor masons were focusing on making doors and cabinets. God I hate elves. Trade depots can be created from almost any material, and construction requires the Architecture skill along with the appropriate craft labor (Carpentry, Masonry, or Metalsmithing). Also stop letting everyone die, it's giving you a bad rep. You trade them arrows and swords and hammers and they give you everything they have on them. OPINION POLL What are you most interested in seeing from me at the latest. See all. If there are items there that belong to the caravan, it means they haven't been loaded so the caravan is still loading. There must be at least 10 spaces between the Depot and the edge of the map. So your broker is not at the trade depot, so you can't trade. A common trade depot design involves two separately sealable paths one from the outside to the depot, and the other from the depot to the inside of the fortress. 11 comments. I&39;m playing the most recent release. For some reason the dwarves won&39;t haul the leather & other things from the depot. You can even build a road to keep the trees off. However, after one trade not only is there a shit-ton of stuff forgotten on the depot, but now the dorfs won't use bins in that stockpile any more. g move goods. That possible. The caravan will always spawn in a location from which it can reach the depot (with wagons if possible). Disco Elysium, Dwarf Fortress, Sid Meier&x27;s Alpha Centauri, Stellaris. (If you want to keep the bin, just don&39;t trade it away) Share. But they get stuck for various reasons, some of them clearly a bug If any wilflife spooks them, they may get stuck. It seems that if you do this when the traders bug out (still hanging out in the depot, but "No traders available", you get the benefit of all their gear without the civilization hate. Once you are in the trading interface, it should list the contents of any bin that was carried to the trading post. 2 trade depots can cause problems, with half the traders of a group going to one and the other going to the other. While it may be convenient to build a Trade Depot outside at first, it is usually a really good idea to move it inside or build walls, bridges and other fortifications around it to protect caravans and your goods from animals (guzzlers), thieves and goblins. He came to the Trade Depot, confident and ready to trade, remembering the great deals he made with them the year before. " It&39;s built with chert, which is in the room, there&39;s idle dwarves, the job is not suspended, and I waited from early summer to mid-autumn but they haven&39;t built the depot This usually happens because your architect is busy. Started the process of digging wide channels for the trade cart cause im tired of dwarves needing to haul things one million miles up and down. The menu that says its for moving items tofrom the depot is not at all explanatory of what checking the box next to an item even does. ZeoVII 4 mo. Trading in Dwarf Fortress is a quick and easy way for you to get items, materials, and resources that you cant find in the general vicinity. The main way to get migrants is to trade with the annual trade caravan. Have some wealth in the fortress when you speak to the caravan master. Find whatever you want to trade and use d to mark it for dumping. Good to know why I am not getting migrants at least. they travelled so far for me, might as well travel that bit more, yknow >. This will become the main focal point of defense for the fortress, and I'll probably dig a tavern for visitors somewhere nearby. Wagons can go up and down ramps just fine. Shiver Dec 29, 2022 1230am. You're picking offer, not trade, essentially giving them gifts to increase your favor with them. Ramps are the only way that wagons can move between levels in order to access a trade depot. This article is about an older version of DF. Moving on, the players must know about trading the goods. So I&39;ve started a new fortress, and have set up a Trade Depot (which isn&39;t finished being built yet), but for some reason when I check for Depot access, the entire map appears as Inaccessible. Based on my log, reason was the caravan animal was attacked by agitated Kea during unloading, ran off. So I started a new fortress recently after not playing DF for a couple of years. 1 Answer. harlequincorps Jan 3, 2023 319am. But the dwarf neighbour trader decides to troll me further. This mod is compatible with mods that change the provinces&x27; history. The Depot must be built no more than 8 spaces from the mountain face, within the. Check to make sure your depot is accessible to caravans. Pressing b will toggle this setting. Once you have a dwarf assigned to that job. The caravan left without trading. Yea, gotta deconstruct and rebuild the trade depot after the trader leaves or your dwarves won&39;t take the items you brought to trade but didn&39;t sell. I just had this for the first time. Shiver Dec 29, 2022 1230am. Sell the cage with the animal in it. The stuff scatters to the ground. What you can do is t on the depot. In the first year a trade caravan came to visit my trade depot. In the original version of Dwarf Fortress you could check to see if your depot was accessible, and I&39;m sure that functionality is available in Steam. Trade Caravan wagon stuck and leave. Its a bit hit or miss but your dwarf information screens (unsure what theyre actually called) will have a list of all the things that have made them happy or sad recently. However, if a wagon is in the process of unloading and the wagon behind it doesn&39;t have a means to path around the unloading wagon then the wagon. At this point, the outside access drawbridge to the hallway is closed. It would be best if you built a craft workshop to make your trade products suitable for the best trading. You can let him go after that, and have any other dwarf do the trading. I have a 190 pop fortress and they're bringing 4 wagons at a time. 3 Offering items 4 Miscellaneous trading advice 5 Types of Merchant Caravans 5. For exampel " (hemp sock)" Is marked as imported goods, the " ()" mark is what tells us that. December 8, 2022 at 1200 p. The merchants left without even a goodbye, with dwarves still hounding after the wagons, stealing things. Gonna move my trade depot underground . I assigned an immigrant wax worker as my brokerbookkeeper and set the books to be the hgihest level of accuracy. Very heavy, especially with animals in them. First trader comes at winter, I trade items successfully, then everything, and I mean EVERYTHING (the trader&39;s entire inventory as well as all bartered goods) just stay in the depot forever. When a caravan arrives, q-g to select goods to take to the depot. Tatra T3R. Preferably until they starve, but if your military is ready they can go in and get some training. Once thats in place, you. When a caravan arrives, q-g to select goods to take to the depot. All you can do is create a clothing stockpile that only accepts items from your clothing workshops. I&39;m playing the most recent release. I&39;m playing the most recent release. You may have to disable most or all other labors. Only then does the interior access drawbridge open, and the process of bringing goods to the depot commences. Elven traders also do not like to be offered any animal byproducts Items made of (or decorated with) bone, leather, shell, horn, or ivory. Essentially, trading is a five step process Set goods to be moved to the trade depot for us to trade with. I believe if a diplomat or caravan sees a trap, then that civilization will also avoid the trap when attacking you. Just hang on with it. It takes time the first time. So if you do this often you might not get anymore caravans, and have a siege at your doorstep. If there isn&39;t one, they only bring their oxen. The human caravan came, "embarked", they all stuck around, then a dwarven caravan came, at which point the non-wagon human merchants left (but all wagons and guards stayed), preventing the dwarves from fully unloading (one wagon couldn't fit. Traders dont come to depot. The brown means it's something that was made or decorated in your fortress, and counts towards your "exported wealth" (which can affect how likely such things as seiges or wandering titans are). This article is about an older version of DF. Since my first trade they have never been moved back inside, and anything I move to the depot stays there. No idea what direction they need to go (north, east, south, west. They can barter their excess goods for items they need, possibly even items they can&39;t otherwise acquire for themselves. Dec 7, 2022 Trading in Dwarf Fortress is a quick and easy way for you to get items, materials, and resources that you cant find in the general vicinity. You should see anything that's in a stockpile, but if the items is in a barrelbin, you'll need to look inside the individual barrelbins (or just move over the whole container). If I understand correctly you can trade indoors, just leave 3-5 blocks of empty space so wagons have enough space. Find a map edge that has full-grown trees separated by 3 empty tiles. If you brought more trade goods to the depot than you ended up needing, those will get returned after the merchants leave, or you can go into the "bring goods to depot" screen and uncheck them, which will make the dwarves take them back immediately. The dwarves will eventually transport it to the new stockpile. This is where the Trade Caravan will set up shop and allow trading goods. . r bouncing tits