Pathfinder 2e magic weapon - While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a 1 circumstance bonus to AC until the start of your next turn.

 
Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. . Pathfinder 2e magic weapon

Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with. Armor Artifacts Cursed Items Intelligent Items PotionsOils Rings Rods Staves Weapons Wondrous Items Other Melee Weapon Qualities Ranged Weapon. Stealthy hunters and rogues can use this 1 magic shortbow to attack from hiding. The Bulk rules in this chapter are for Small and Medium creatures, as the items are made for creatures of those sizes. Make a melee Strike against the triggering creature. 120 2. Pathfinder is a tabletop RPG based off of the 3. Magic Weapon 1, Flaming Weapon) that you can dragdrop to a copy of a weapon. Damage decreases a creatures Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). Unfortunately, it doesn&x27;t look like you can then drag flaming weapon (for example) to it. 0 Many magic weapons are created by etching runes onto them, as described in Runes. Source Secrets of Magic pg. Magic weapons have enhancement bonuses ranging from 1 to 5. Top 2 Rank by size. Source Core Rulebook pg. And spellstrike specifically increases (or decreases) the range of the spell. However, the Ruffian rogue racket changes things. It gets access to medium armor, the ability to Sneak Attack with simple weapons, and the choice of Strength as its key ability score. A 1 potency rune is a single formula. Hat of the Magi Greater. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon&x27;s number of weapon damage dice. Spell 1. This polearm has a relatively short, 5-foot shaft. Also disarming is the real trick. In many cases, you can use a skill to attempt to Identify Magic of a tradition other than your own at a higher DC. You can't use magic weapon on any unarmed attack. This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. If a. The spell gains the manipulate trait and requires you to either have a free hand to retrieve the focus listed in the spell or already be holding the focus in your hand. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. Cathartic Magic allows a spellcaster. You cause that unarmed attack to shine with primal energy. Some spellcasters, like specialist wizards, have particular acumen with a certain school of. The number of property runes a weapon or armor can have is equal to the value of its potency rune. Spell 1. The unarmed attack becomes a 1 striking unarmed attack, gaining a 1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. These runes enhanceaffect the weapon itself. A magic weapon is enhanced to strike more truly and deliver more damage. Defenses Medium armor is fine but since you cant wear metal armor you cant use anything better than Hide. An item has a Hardness statistic that reduces damage the item takes by that amount. This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. These rules for Bulk limits come up most often when a group tries to load up a mount or animal companion. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus. Rogues are stereotyped as a Dexterity class in both D&D 5e and Pathfinder 2e. A magic weapon is a weapon etched with only fundamental runes. Armor increases your character&x27;s defenses, but some medium or heavy armor can hamper movement. No. 1 yr. also, boosting your most important skill checks is a key use of magic items. And not unreasonably so The amulet of health sets your Constitution score to 19, which could provide an immediate boost to your. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. Specific Magic Weapons Sunken Pistol. An intelligent item might be another type of item as well it could be an artifact (like Serithtial on page 112), a cursed item, or even a relic that grows with its wielder. Magic weapon states "increasing the number of weapon damage dice". My personal favorite is the Longsword, it feels the golden standard Martial Weapon. This is called a critical specialization effect. Hands 1. Range touch; Targets 1 weapon. Basic Magic Weapon Source Core Rulebook pg. The spell does not change an unarmed strike&x27;s damage from nonlethal damage to lethal damage. It bestows one permanent negative level on any chaotic creature attempting to wield it. Nonlethal weapons can also be used to deal lethal damage by taking the same -2 attack penalty. Any of these traits indicate that the item is magical. The Crafting Skill is used to create and repair items including alchemical items such as potions, toxins, weapons, books, clothes, and furniture. Source Core Rulebook pg. A potency rune is what makes a weapon a magic weapon or armor magic armor. A creature with this trait is a member of the halfling ancestry. Mundane Items for 21gp, you can get a Witch&39;s kit, which contains some. This is called a critical specialization effect. Now that spells roll attack rolls for almost everything, I have no idea why there is no magic weapon equivalent for spells, even a 1. Usage etched onto a thrown weapon; Bulk . The potent stopping power, solid range, and relative ease of use of firearms make them attractive options for almost any warrior who can both obtain one and maintain a healthy supply of ammunition, but these benefits are only the most basic offered by the firearms being produced in Golarion today. The first way is automatic and reactive. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. A lot of these builds focus on versatility as much as they focus on damage. The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel. If the weapon is magical and already has the maximum number of property runes, the wielder can choose one. You&x27;ll go most of the level range with 2 Implements, but will eventually get 3 if you&x27;re lucky enough to reach such high level. In Pathfinder 2e (second edition. By level 4, it takes care of your proficiency scaling, guarantees access to both the repeating hand crossbow itself and the very useful shootist bandolier, and grants you what is effectively a better Quick Draw. Brilliant Rapier Item 14 Uncommon Evocation Light Magical Source Grand Bazaar pg. Worn magic items typically provide a static bonus (like 5 movement speed) andor have activated abilities you can spend actions on to use. Favored Weapon Sun Wukong. Example fighter using a magic weapon vs an enemy that can use armor specialization for an armor that has resistance 4 for the damage type for the weapon being used. If you&x27;re looking to craft lower level versions of the runes, for example, the Flaming Rune, you might consider something like Level 4, and it adds 1 Damage of the appropriate type. They will still take some weapon damage if. It does not change the type of damage the weapon does. Once you craft the rune you just apply it to your axe or sword or whatever. As you might expect, progressively more powerful runes are higher level, and require a higher. 0 Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. Many magic weapons are created by etching runes onto them, as described on page 580. The riding drake breathes a 30-foot cone of fire. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Additionally, any non-magical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of. Roundslevel duration and 1d6 damage per attack means that you can get an impressive. Since a specific magic weapon won&39;t be able to have property. 217 1. All magic weapons are also masterwork weapons, but their masterwork bonuses on. Usage held in 1 hand; Bulk . Click here for the full rules on Magic Wands. The weapon can harm creatures without physical form. Source Pathfinder 164 Hands of the Devil pg. You gain resistance 5 to that damage type. 437 4. Price 60 gp. You can always decide not to add the critical specialization effect of your weapon. Once you craft the rune you just apply it to your axe or sword or whatever. It bestows one permanent negative level on any chaotic creature attempting to wield it. Mindlink Mentally impart 10 minutes&39; worth of information in an instant. 64 1. So Golem Anti-Magic reads A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard&x27;s offensive magic and the Fighter&x27;s martial prowess. They don&x27;t. Pathfinder monks aren&x27;t weak I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration We have a drunken master, crane monk, weapon monk, ki master, and zen archer. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert. Amulet&39;s Abeyance, Dispelling Bullet, Drink from the Chalice, Dueling Counter, Energy Shot, Fling Magic, Implement&39;s Interruption, Intensify Vulnerability, Mirror&39;s Reflection, Psychic Defense, Recall Ammunition, Ring Bell, Visions of Sin Boastful Prince&39;s Scourge, Boatman&39;s Toll. For instance, a 1 striking dagger would deal 2d4 damage instead of 1d4 damage. 3 Add 10 hp for each 1 enhancement bonus of magic items. For instance, a 1 striking dagger would deal 2d4 damage instead of 1d4 damage. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical. This might sound fitting for a spellcaster, but in reality it is quite the opposite. Nov 2, 2023 Introduction. Activate reaction command Frequency once per day; Trigger A spell targets you or includes you in its area; Effect The armor attempts to counteract the triggering spell with the effect of a 7th-level dispel magic spell and a counteract modifier of 26. 3 Add 10 hp for each 1 enhancement bonus of magic items. This is called a critical specialization. I&x27;d use the magic item DC table -10 (or -8) to set the item&x27;s attack bonus with the spell and give it a 3day or 1hour frequency but treated as 1day for the item creation guidelines (item level should be 2 higher than required for the level of the focus spell instead of 4 higher). Aura moderate evocation; CL 10th; Weight 2 lbs. Your jaws are in the brawling group and have the finesse and unarmed traits. Good point, thanks. That wording is there so you don&x27;t start with a magic item, but you have the flexibility to change to one later (or put runes on your starting mundane weapon). Once per day, you can spend 1 action to point the sparkblade. A thrower&x27;s bandolier has a 1 weapon potency thrower&x27;s bandolier, you can attune it to all the weapons sheathed in it (this ends. 132 2. A Weapon Ally introduces players to magic weapons and their mechanics early on in a gradual fashion. Some are whispered in secret, passed down from a priest to trusted acolytes or scribed in tomes left behind by splinter factions. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. A Thaumaturge weapon implement explicitly states that it MUST be a one-handed weapon. If a. This weapon has a short shaft ending in a metal ball studded with spikes. In the ochre jelly example, you must use a bludgeoning weapon to circumvent its immunities to physical weapons. 577 4. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Keep in mind that the staff needs to align with your spellcasting Tradition in order to be able to use it without. Stranger and more powerful than other magic items. Type Melee; Category Simple; Group Club. In general, for most characters (especially martial ones), there&x27;s a sort of "core" set of magic items. You don&39;t have to invest in them and. You don&x27;t need individual formulas for every magic weapon. For the purpose of determining your proficiency, martial kobold weapons are simple weapons, and advanced kobold weapons. Base Shields Precious Material Shields Specific Shields. Starting Spells And Equipment For A Wizard. This is called a critical specialization effect. Other magic items with progressions also allow for improvement (such as improving a Cloak of Resistance 1 to 2, then 3, etc. 599 4. When this trait appears on a melee weapon, it also includes the range increment. At 1st level, your class gives you an ability boost to Charisma. Its strings are finely braided wires that. The weapon is treated as having a 1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). Spell 1. You can't use magic weapon on any unarmed attack. Keep in mind, there is possibly of having a "specific magic item" which locks the runes. This weapon is designed to be inconspicuous or easily concealed. Type Melee; Category Simple; Group Club. If you want to increase your character&x27;s defense beyond the protection your armor provides, they can use a shield. That is tremendously helpful in clarifying how the Handwraps are intended to be used. You can benefit from no more than 10 invested magic items each day. The Gear and Your Eidolon entry states "Your Eidolon can&39;t wear or use magic items, except for items with the eidolon trait. You gain an item bonus to this bleed damage equal to the weapon&x27;s item bonus to attack rolls. The wrist launcher uses darts as ammunition. Traditions arcane, divine, occult. Modifiers for melee and ranged attacks are calculated differently. Choose one of the target's unarmed attacks. Some elements of the game have a rarity to denote how often theyre encountered in the game world. The highest price is for items like magic weapons, magic armor, and apex items. A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. This is called a critical specialization. A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. Long sword enhanced by striking rune critical (2d8str)x2. You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey. A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. New comments cannot be posted and votes cannot be cast. Gravity Weapon Feat 1. One could also note that "Immunities magic" may be a misnomer, RAW. 0 You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying). You don&39;t have to invest in them and. Example fighter using a magic weapon. It should be allowed on any weapon, but not. They don&39;t. 1 striking Magic weapon (I rarely swing it) Flying Broom (which has been exceptionally useful) Druid Vestments. Which is sufficient to trigger weaknesses. Druid vestments for an extra focus point (extra wildshape). Source Secrets of Magic pg. Usage held in 2 hands; Bulk L. For example, <i>1 striking handwraps of mighty blows<i> would give you a 1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from. A fortification rune wards against the most deadly attacks. Air Cartridge Firing System is niche but necessary if you are in a nautical or aquatic environment. 297 4. The cost to create these items is the magic supplies cost plus the costs for the components. Magic fighter build. Hideous Laughter Productions just launched season 2 of The Hideous Laughter Podcast a 2E conversion actual play of the Skull & Shackles Adventure Path. You look like you could use some of my work notes. Character Vignettes and the first 5 episodes are available wherever you listen to podcasts. Price 60 gp. Tragically, Assurance won&x27;t be a magic bullet here. 1- Gang up perma flat-footed (so sneak attack) 2- Great speed good action economy (when mature animal companion u can even move or strike wo expending an action) 3- Opportune Backstab recction for free attack everytime your mount hits. Price 60 gp. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. It&x27;s part of the basic magic item rules, after all. I&x27;ve played around 5 sessions thus far, and have myself a level 4 braggart swashbuckler, and was wondering about magic items I know about runes of striking, (I&x27;ve got one already on my rapier pistol), but past that I&x27;m not really sure. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. 592 4. Channel Smite ; Lets you spend Heal or Harm spells to empower melee Strikes instead of their normal effects. Find a dead cat and let it spoil, rot, and begin to stink. This guide is an attempt to explain how the rules work, and how you can best make use of Polymorph spells. Primary items cost near the highest value for their level. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. Except this line in the spell specifically says constant. 70 through level 2, and 120 through level 3. Item Creation Feat Required Craft Magic Arms and Armor. Other magic items with progressions also allow for improvement (such as improving a Cloak of Resistance 1 to 2, then 3, etc. You detect illusion magic only if that magic&x27;s effect has a lower level. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Multiple hits from a wounding weapon increase the bleed damage. As per Ultimate Intrigue, there are two ways Perception checks happen in the game. The 5 greatsword not only deals 2d6 Slashing damage, but also more if the enemy is close to death. Source Core Rulebook pg. Source Core Rulebook pg. Bulk 1. thisvid reddit, craigslist southwest mn farm and garden

Still wanna be a Magus swinging a big hammer around. . Pathfinder 2e magic weapon

0, Core Rulebook pg. . Pathfinder 2e magic weapon nude girs

592 4. This special ability can only be placed on melee weapons that are not light weapons. Price 1 bonus; Aura moderate conjuration; CL 9th; Weight . Rules for activating and investing items. This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. By adding them to your game, you can expand and enrich the narrative of how magic works. Each deity below has their alignment listed in parentheses after their name, followed. The rules for crafting can be found on pages 244-245 and 503504 the Core Rulebook. No, handwraps are only considered weapons for the purposes of incribing runes and attaching talismans. Source Core Rulebook pg. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. Magic items are priced by their level rather than mathematical formulas. Source Core Rulebook pg. Source Core Rulebook pg. 600 4. It annoys me that it could have easily been worded as such to temporarily grant the effects of a 1 potency and 1 striking rune, and then given heightened levels for 2, 3, 4. You take a -2 circumstance penalty to. &92;&92;begingroup&92; I don&x27;t use fantasy grounds either, but have you checked the Pathfinder discord (the one associated with the main PF reddit, not the meh PF 2e that spontaneously came into existence). Source Secrets of Magic pg. View all types of weapons. Certain feats, class features, weapon runes, and other effects can grant you. 531 4. Confusingly, the new feats published in the Advanced Players Guide introduced the Rangers first Focus Spells, which are called Warden Spells. 278 4. 599 4. From the wording of the spell, you&x27;re effectively tripling the damage. 1 item bonus to Nature checks; this bonus increases to 2 when you Command an Animal of the specific kind depicted by the pendant. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. 283 4. Use your genius-level intellect to peck someone&x27;s eyes out that&x27;s the Tengu way. Every damage from an effect that says it&x27;s magic is magic (such as the fist of a monk with Mystic Strikes). Fortunately, Nethys links all the relevant items on their page for each skill, for example occultism, just use the dropdowns to see how to get those. Yeah was a bit disappointed by Inexorable Irons Focus Spell. Those are all clubs but I assume all clubs are not staffs, a Light Hammer is surely not a staff. If you pay attention table 10-9 "party rewards by level", a party of 4 only gets 40 gold throughout all of level 1, to divide amongst themselves. The first way is automatic and reactive. Source Core Rulebook pg. Specific Magic Weapon Source Core Rulebook pg. The Inventor is surprisingly MAD, even for Pathfinder 2e. 0 Property runes add special abilities to armor or a weapon in addition to the items fundamental runes. The wording of the spell is You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar. Gloves of storing (I mentioned them in my list) are excellent regardless what you use them for (healing potion, weapon, true strike scroll, any other item). Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming Quite exciting This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Note that when calculating the cost, it is the difference between the two costs, not the cost to get a 3 enhancement (21000 gp for that shield. The rings add weight to the weapon for downward swings, as well as clashing together to make noise. Almost all characters start out trained in unarmed attacks. These shields have unique abilities that differentiate them from their typical counterparts. Under the rules for Armor Enchantments specifically, the second paragraph under the section for shields, states that "A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would. Weapon Specialization Level 13 You&x27;ve learned how to inflict greater injuries with the weapons you know best. To remove magic from weapons and armor, you can use. Trick Magic Item one-action Feat 1. This bonus does not allow a weapon to bypass damage reduction aside from magic. This ingenious kobold pick conceals several hidden traps, which the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. They have a big impact on combat or player ability. These green-skinned people tend to have darkvision. 0) Fantasy Firearms Source Guns & Gears pg. Close Deck Character Creation Ancestries Archetypes Backgrounds Classes Skills Equipment All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats All Feats General General (No Skill) Skill Game Mastery Afflictions Creatures Hazards Rules All Rules ActionsActivities Conditions. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. Can be used as a melee weapon, but also stores spells that you can cast without expending slots. But know anyone with crafting can do it, it&39;s just a DC 16 crafting check. Innate resistances can&39;t be bypassed by a magical weapon. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. All magic weapons are also masterwork weapons, but their masterwork bonuses on. 5 Ruleset of Dungeons and Dragons. You gain resistance 5 to that damage type. If you&39;re looking to craft lower level versions of the runes, for example, the Flaming Rune, you might consider something like Level 4, and it adds 1 Damage of the appropriate type. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. Choose an associated sin for your demon. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. Melee Weapon Qualities. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. Magic Weapons. A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm. 278 4. 551 To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking. You&39;ll put your most powerful runes on the mace, throw a 1 potency rune on each dagger once you can afford it so you can have a Returning rune on each one. 0, Core Rulebook pg. I&39;m growing increasingly eager to play a Summoner character now that Secrets of Magic has been out for a bit, but one of the entries in the Summoner class left me a bit curious. Jun 14, 2023 3 Ruffian Racket Rogue. Am I missing something, does a 1 potency rune not make the weapon magical Or does RAW mean you can&x27;t cast Magic Weapon on a weapon that already has a 1 potency rune If it&x27;s the latter I&x27;ll likely house-rule that out. ; Price 50,335 gp. A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. 1; There is a more recent version of this weapon. You should have a 1 Striking weapon in addition to 1 Resiliant armor, in addition to permanent items that provide skill and. At the GM&x27;s discretion, wearing experimental clothing may impart a 1 item bonus or -1 item penalty on checks to Make An Impression, depending on the target&x27;s fashion sense. In this system, magic weapons, armor, and shields never have enhancement bonuses of their own; those bonuses are granted only through attunement. The target takes 1d6 persistent bleed damage. Pathfinder 169 Kindled Magic. Reply Delete. It's still doing physical damage and gets resisted by Resistance Physical unless it says "Except magical" or something similar. It&39;s a unique item, but Wyrm Drinker fits your theme if your GM allows. Weapons made of precious materials are more expensive and sometimes have special effects. 278 4. Consider a 3rd-level Pearl of Power if you need the 3rd-level spell slot. Item 12. Pathfinders magic item system is calibrated for a high-fantasy world like Golarion, with plenty of access to magic. This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Source Secrets of Magic pg. This gives you all the benefits of the new ability score until the investiture runs out increasing Intelligence lets you become trained in an additional skill and learn a new. All magic weapons are automatically considered to be of masterwork quality. You can create magic armor, shields, and weapons. With good martial capabilities and a dependence on Charisma, the Thaumaturge fits easily as a Face, and Striker. Craft Magic Arms and Armor, shadow weapon. Mithral weapons are slightly lighter than silver. 600 4. The rest of the crew must Ready an action to be taken when the crew leader calls to attack with the siege weapon. Breath weapon 30-foot cone, average damage 35 cold. "Normal" damage when enhanced by magic weapon or magic fang is 2dXY, so a critical hit is (2DXY)x2. . fidelity spaxx rate